p5diary
Introduction
shapes 1
rect() and ellipse()
triangle()
arc()
quad()
loops
for()
transformation
scale()
transform()
rotate()
waves
sin() cos()
radians
Perfect Loops
mixing-waves
pendula
waves in 3d
conclusion
arrays
basics
ArrayList
matrix stack
pushMatrix() & popMatrix()
conditionals
if
switch
shapes 2
vertex
randomness
random()
randomGaussian()
noise()
math
operators
map
constrain
dist
functions
what is a function?
create and use functions
data-input
PImage
output
image
gif
video
pdf
3D
motion
easing
development
to do
rules
design rules
structure rules
dictionary
PVector
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pendula
Pendula
360 degrees pendolum
180 degrees pendolum
Almost natural pendolum
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